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Advantage rule:
a clause in the rules that directs the referee to refrain
from stopping play for a foul if a stoppage would benefit
the team that committed the violation.
Advantages:
situations where a team has possession of the ball and outnumbers
the opposition near the opposing goal.
Assist:
the pass or passes which immediately precede a goal; a maximum
of two assists can be credited for one goal.
Attacking midfielder:
the most forward-playing midfielder, playing right behind
the forwards; he supports the offense by providing passes
to forwards to set up goals.
Attacker:
any player on the team that has possession of the ball.
Attacking team:
the team that has possession of the ball.
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Back:
a defender.
Back header:
a player's use of his head to direct the ball backwards.
Back tackle:
an attempt by a defender to take the ball away from a ball
carrier by swinging the defender's leg in front of the ball
from behind.
Ball carrier:
a player that has possession of the ball.
Banana kick:
a type of kick that gives the ball a curved trajectory; used
to get the ball around an obstacle such as a goaltender or
defender.
Beat:
to get the ball through or around an opponent by dribbling
or shooting.
Behind the defender:
the area between a defender and his goal.
Bicycle kick:
when a player kicks the ball in mid-air backwards and over
his own head, usually making contact above waist level; an
acrobatic shot.
Break:
when a team quickly advances the ball down the field in an
attempt to get its players near the opponent's goal before
the defenders have a chance to retreat; also called an advantage.
Breakaway:
when an attacker with the ball approaches the goal undefended;
this exciting play pits a sole attacker against the goalkeeper
in a one-on-one showdown.
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Cap:
a recognition earned by a player for each appearance in an
international game for his country.
Carrying the ball:
a foul called on a goalkeeper when he takes more than 4 steps
while holding or bouncing the ball.
Caution:
see Yellow card.
Center:
a pass from a player located near the sideline towards the
middle of the field; used to get the ball closer to the front
of the goal; also called a cross.
Center circle:
a circular marking with a 10-yard radius in the center of
the field from which kickoffs are taken to start or restart
the game.
Center line:
see Midfield line.
Center spot:
a small circular mark inside the center circle that denotes
the center of the field from which kickoffs are taken to start
or restart the game.
Central defender:
a player who guards the area directly in front of his own
goal in a zone defense; does not exist in a man-to-man defense.
Charge:
to run into an opponent; legal if done from the front or side
of the ball carrier; illegal against a player without the
ball or from behind.
Chest trap:
when a player uses his chest to slow down and control a ball
in the air.
Chip pass:
a pass lofted into the air from a player to a teammate; used
primarily to evade a defender by kicking the ball over his
head.
Chip shot:
a kick lofted into the air to try to sail the ball over the
goalkeeper's head and still make it under the crossbar into
the goal.
Clear:
to kick the ball away from one's goal.
Cleats:
the metal, plastic or rubber points in the bottom of a soccer
shoe used to provide a player with traction; term also used
to refer to the shoes themselves.
Club:
a team that plays in a league.
CONCACAF:
The Confederation Norte-Centroamericana y Del Caribe de Footbal
— the regional organization of North American and Central
American soccer under which World Cup qualifying matches are
played; member countries include the U.S., Canada, Mexico,
and Central American and Caribbean countries.
Consolation match:
a tournament game played between the losers of the 2 semifinal
matches to determine the third-place team.
Corner arc:
a quarter-circle with a radius of 1 yard located at each of
the 4 corners of the field; on a corner kick, the ball must
be kicked from inside this arc.
Corner area:
see Corner arc.
Corner flag:
the flag located at each of the 4 corners of the field, inside
the corner area.
Corner kick:
a type of restart where the ball is kicked from the corner
arc in an attempt to score; awarded to an attacking team when
the ball crosses the goal line last touched by the defending
team.
Counterattack:
an attack launched by a defending team soon after it regains
possession of the ball.
Creating space:
when a player from the attacking team moves without the ball
to draw defenders away from the ball carrier and give him
space.
Cross or crossing pass:
a pass from an attacking player near the sideline to a teammate
in the middle or opposite side of the field; used to give
the teammate a good scoring opportunity.
Crossbar:
the horizontal beam that forms the top of a goal and sits
on top of the two posts; it is 24 feet long and supported
8 feet above the ground.
Cut down the angle:
when the goalie comes out of the goal several feet to make
himself closer and larger to an attacker, leaving the attacker
less net to shoot at.
Cut off:
when a defensive player keeps his body between an attacker
and the defender's goal, forcing the attacker out towards
the sidelines.
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Dangerous play:
when a player attempts a play that the referee considers dangerous
to that player or others, such as trying to kick the ball
out of the goalie's hands, even if no contact is made.
Defenders:
the players on the team that does not have possession of the
ball.
Defending team:
the team that does not have possession of the ball.
Defense:
a team's function of preventing the opposition from scoring.
Defensemen:
the 3 or 4 players on a team whose primary task is to stop
the opposition from scoring; also called fullbacks.
Defensive midfielder:
the player positioned just in front of his team's defense;
he is often assigned to mark the opposition's best offensive
player; also called the midfield anchor.
Defensive pressure:
when one or more defenders closely mark a ball carrier to
harass him into losing the ball.
Deflection:
the ricochet of a ball after it hits a player.
Direct free kick:
a kick awarded to a player for a serious foul committed by
the opposition; the player kicks a stationary ball with no
opposing players within 10 yards of him; a goal can be scored
directly from this kick without the ball touching another
player.
Diving header:
a ball struck near ground level by the head of a diving player.
Draw:
a game that ends with a tied score.
The Draw:
the selection of World Cup teams to place them into playing
groups for the tournament and the event surrounding this selection.
Dribbler:
a player who advances the ball while controlling it with his
feet.
Dribbling:
the basic skill of advancing the ball with the feet while
controlling it.
Drop ball:
a method of restarting a game where the referee drops the
ball between 2 players facing each other.
Drop kick:
when a goalie drops the ball from his hands and kicks it just
after it hits the ground.
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European Cup:
the championship tournament played between Europe's top national
teams.
F.A.:
Football Association; often used to refer to the English Football
Association, who, along with FIFA and other football associations,
helps maintain the rules of soccer.
Fake or feint:
a move by a player meant to deceive an opposing player; used
by a ball carrier to make a defender think the ball carrier
is going to dribble, pass or shoot in a certain direction
when he is not.
Far post:
the goalpost furthest from the ball.
Field:
the rectangular area where soccer matches are played.
FIFA:
Federation Internationale de Football Association — the official
governing body of international soccer since 1904 which established
the World Cup tournament; helps set and revise rules of the
game, called the 17 Laws.
FIFA World Cup:
a solid gold statue given to the champion of each World Cup
tournament to keep for the next 4 years.
Flick header:
a player's use of his head to deflect the ball.
Foot trap:
a player's use of his foot to control a rolling or low-bouncing
ball.
Football:
name for soccer everywhere except in the U.S.; also, what
American's call their popular team sport which evolved from
soccer and rugby.
Formation:
the arrangement into positions of players on the field; for
example, a 4-3-3 formation places 4 defenders, 3 midfielders
and 3 forwards on the field.
Forward line:
the 3 or 4 forwards who work together to try and score goals;
consists of two wingers and 1 or 2 strikers.
Forward pass:
a pass made towards the opposition's goal.
Forwards:
the 3 or 4 players on a team who are responsible for most
of a team's scoring; they play in front of the rest of their
team where they can take most of its shots; strikers and wingers.
Foul:
a violation of the rules for which an official assesses a
free kick.
4-2-4:
a formation that consists of 4 defenders, 2 midfielders and
4 forwards.
4-3-3:
a formation that consists of 4 defenders, 3 midfielders and
3 forwards; the most common formation used by teams.
4-4-2:
a formation that consists of 4 defenders, 4 midfielders and
2 forwards.
Free kick:
a kick awarded to a player for a foul committed by the opposition;
the player kicks a stationary ball without any opposing players
within 10 yards of him.
Front header:
the striking of a ball in the air by a player's forehead;
the most common type of header.
Front tackle:
an attempt by a defender to kick the ball away from an attacker
by approaching him from a head-on position.
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Goal:
a ball that crosses the goal line between the goalposts and
below the crossbar for which a point is awarded; also, the
8-foot high, 24-foot wide structure consisting of two posts,
a crossbar and a net into which all goals are scored.
Goal area:
the rectangular area 20 yards wide by 6 yards deep in front
of each goal from which all goal kicks are taken; inside this
area, it is illegal for opposing players to charge a goalie
not holding the ball.
Goal kick:
a type of restart where the ball is kicked from inside the
goal area away from the goal; awarded to the defending team
when a ball that crossed the goal line was last touched by
a player on the attacking team.
Goal line:
the field boundary running along its width at each end; also
called the end line; runs right across the front of the goal;
the line which a ball must completely cross for a goal to
be scored.
Goalie:
see Goalkeeper.
Goalkeeper:
the player positioned directly in front of the goal who tries
to prevent shots from getting into the net behind him; the
only player allowed to use his hands and arms, though only
within the penalty area.
Goalmouth:
the front opening to each goal.
Goalposts:
the two vertical beams located 24 feet apart which extend
8 feet high to form the sides of a goal and support the crossbar.
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Hacking:
kicking an opponent's legs.
Halftime:
the intermission between the 2 periods or halves of a game.
Halves:
see Periods.
Hand ball:
a foul where a player touches the ball with his hand or arm;
the opposing team is awarded a direct free kick.
Hat trick:
3 or more goals scored in a game by a single player.
Header:
the striking of a ball in the air by a player's head.
Hook:
the curved trajectory of a ball due to spin imparted on it
by a kicker, such as in a banana kick.
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In bounds:
when a ball is within the boundaries of the field, having
not completely crossed a sideline or goal line.
In play:
when a ball is within the boundaries of the field and play
has not been stopped by the referee.
Indirect free kick:
a kick awarded to a player for a less-serious foul committed
by the opposition; the player kicks a stationary ball without
any opposing players within 10 yards of him; a goal can only
be scored on this kick after the ball has touched another
player.
Injury time:
time added to the end of any period according to the referee's
judgment of time lost due to player injuries or intentional
stalling by a team.
Instep drive:
a straight shot taken with the instep of a player's foot;
usually the most powerful and accurate of shots.
Intermission:
the 5-minute rest period between periods of a game.
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Juggling:
keeping a ball in the air with any part of the body besides
the hands or arms; used for practice and developing coordination.
Jules Rimet Trophy:
the trophy given to the World Cup winner between 1930 and
1970, after which it was permanently retired.
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Kickoff:
the method of starting a game or restarting it after each
goal; a player passes the ball forward to a teammate from
the center spot.
Laws of the Game:
the 17 main rules for soccer established by FIFA.
Lead pass:
a pass sent ahead of a moving teammate to arrive at a location
at the same time he does.
League:
an alliance of teams that organizes sporting competition.
Linesmen:
the 2 officials who assist the referee in making his decisions;
they monitor the sidelines and goal lines to determine when
a ball goes out of bounds and they carry a flag to signal
their observations.
Linkmen:
see Midfielders.
Loft or lob:
a high-arcing kick.
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Man-to-man:
a type of defense where each defender is assigned to mark
a different forward from the other team; the most common type
of defense for national-level teams.
Marking:
guarding a player to prevent him from advancing the ball towards
the net, making an easy pass or getting the ball from a teammate.
Match:
a soccer game.
Midfield:
the region of the field near the midfield line; the area controlled
by the midfielders.
Midfield anchor:
See Defensive midfielder.
Midfield line or center line:
a line that divides the field in half along its width.
Midfielders:
the 2, 3 or 4 players who link together the offensive and
defensive functions of a team; they play behind their forwards.
Mismatch:
when a particular offensive player is far superior to the
defender marking him.
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National
team:
a team consisting of the best players in a country chosen
to represent it in international competitions such as the
World Cup.
Near post:
the goalpost closest to the ball.
Net:
hemp, jute or nylon cord draped over the frame of the goal
and extending behind it; also used to refer to the goal itself.
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Obstruction:
when a defensive player, instead of going after the ball,
uses his body to prevent an offensive player from playing
it.
Offense:
the function of trying to score goals.
Offensive player:
see Attacker.
Offensive team:
see Attacking team.
Official game clock:
the clock that the referee carries with him on the field so
he can signal when each half is over; does not stop during
the game, even when play does.
Officials:
the referee and 2 linesmen who work together to make sure
the game is played according to the rules of soccer; responsible
for stopping and restarting play, keeping track of the score
and the time remaining and citing violations of the rules,
called fouls; they wear uniforms that distinguish them from
the players on both teams.
Offside:
a violation called when a player in an offside position receives
a pass from a teammate; an indirect free kick is awarded to
the non-offending team.
Offside position:
an attacking player positioned so that fewer than 2 opposing
defensive players (usually the goalie and 1 other defender)
are between him and the goal he is attacking; a player is
not offside if he is exactly even with one or both of these
defensive players.
On defense:
describes a team that does not have possession of the ball.
On offense:
describes a team in possession of the ball.
On-side:
the opposite of offside.
Open:
describes an attacking player who does not have anyone marking
him.
Out of bounds:
when a ball is outside the boundaries of the field, having
completely crossed a sideline or goal line.
Out of play:
when a ball is outside the boundaries of the field or play
has been stopped by the referee.
Outlet passes:
when a goaltender or defender passes the ball from close to
his own goal toward the other team's goal; used to start a
counterattack.
Overlap:
when a winger moves away from the sideline towards the center
of the field to create space for a teammate to advance the
ball undefended along the side of the field.
Overtime:
the extra periods played after a regulation game ends tied;
used in collegiate and championship international matches
to determine a winner.
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Passing:
when a player kicks the ball to his teammate; used to move
the ball closer to the opposing goal, to keep the ball away
from an opponent or to give the ball to a player who is in
a better position to score.
Penalty:
short for penalty kick; also, a punishment given by the referee
for a violation of the rules.
Penalty arc:
a circular arc whose center is the penalty spot and extends
from the top of the penalty area; designates an area that
opposing players are not allowed to enter prior to a penalty
kick.
Penalty area:
a rectangular area 44 yards wide by 18 yards deep with its
long edge on the goal line; the goalkeeper may use his hands
to block or control the ball only within this area.
Penalty kick:
see Penalty shot.
Penalty shot:
a kick taken from the penalty spot by a player against the
opposing goalie without any players closer than 10 yards away;
awarded for the most severe rule violations and those committed
by the defense within its own penalty area; also taken in
a tiebreaker to decide a match.
Penalty spot:
the small circular spot located 12 yards in front of the center
of the goal line from which all penalty kicks are taken; positioned
at the center of the penalty arc.
Penetrate:
to advance the ball behind opposing defenders (between them
and their goal).
Periods:
the segments of time into which a game is divided; a regulation
game played by adults consists of two 45-minutes halves.
Pitch:
a British term for soccer field.
Play:
to trap, dribble, kick or head the ball.
Play on:
a term used by referees to indicate that no foul or stoppage
is to be called; used by referees when applying the Advantage
Rule.
Playoff:
a tournament that takes place after a season's schedule has
been completed; used to determine a champion.
Points:
a team statistic indicating its degree of success, calculated
as follows: 2 points for a win (3 in the 1994 World Cup),
1 point for a tie, 0 points for a loss; also, an individual
statistic for a player, calculated by totaling 2 points for
each goal and 1 point for each assist.
Possession:
control of the ball.
Post:
goalpost or the area near it.
Professional foul:
a foul committed intentionally, usually by a defender on an
attacker just outside the defender's penalty area; used to
prevent a scoring opportunity without incurring a penalty
shot.
Push pass:
when a player pushes the ball with the inside of his foot
to a teammate.
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Qualifying Draw:
the division of teams into groups for World Cup qualifying
matches, held 2 years before The Draw.
Qualifying matches:
games played in the 2 years preceding the World Cup to determine
which teams participate in the tournament.
Receiver:
a player who gets a pass from a teammate.
Red card:
a playing card-sized card that a referee holds up to signal
a player's removal from the game; the player's team must play
the rest of the game shorthanded; presented for violent behavior
or multiple rule infractions (two yellow cards = one red card).
Referee:
the chief official; he makes all final decisions, acts as
timekeeper, calls all fouls and starts and stops play.
Regular season:
the schedule of games set before the season; consists of all
games played before a playoff or tournament is held.
Regulation game:
two completed periods of a game, prior to any overtime or
tiebreaker.
Round:
a stage of a tournament at which teams compete; the World
Cup tournament has 5 main rounds.
Rugby:
an offshoot from soccer started in the early 1800s; rugby
players are allowed to pick up the ball with their hands and
run with it, and also make full contact with each other whether
going after the ball or not.
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Save:
the act of a goalkeeper in blocking or stopping a shot that
would have gone into the goal without his intervention.
Score:
to put the ball into the net for a goal; also, the tally of
goals for each team playing in a game.
Scorers:
players who score goals.
Scoring opportunity:
a situation where a team stands a good chance of scoring a
goal.
Screening:
see Shielding.
Set play:
a planned strategy that a team uses when a game is restarted
with a free kick, penalty kick, corner kick, goal kick, throw-in
or kickoff.
Shielding:
a technique used by a ball carrier to protect the ball from
a defender closely marking him; the ball carrier keeps his
body between the ball and the defender.
Shinguards:
pads that strap onto a player's lower leg to protect the shins
should he or she be kicked there.
Shooting:
when a player kicks the ball at the opponent's net in an attempt
to score a goal.
Shorthanded:
a team playing with less than its full complement of 11 players.
Shot:
a ball kicked or headed by a player at the opponent's net
in an attempt to score a goal.
Shoulder charge:
minimal shoulder-to-shoulder contact by a defender against
a ball carrier; the only contact allowed by the rules unless
a defender touches the ball first.
Shutout:
preventing the opposition from scoring any goals in a game;
for example, a score of 2-0 or 4-0; goalies are often credited
with shutouts because they did not allow any goals to get
past them.
Side tackle:
an attempt by a defender to redirect the ball slightly with
his foot away from a ball carrier running in the same direction.
Sideline or touchline:
a line that runs along the length of the field on each side.
Single elimination:
a type of tournament where a single loss eliminates a team
from the tournament.
Sliding tackle:
an attempt by a defender to take the ball away from a ball
carrier by sliding on the ground feet-first into the ball.
Small-sided game:
a match played with fewer than 11 players per side.
Square pass:
a pass made by a player to a teammate running alongside him.
Starter:
a player who is on the field to play at the start of a game;
a team usually makes its best players starters.
Steal:
when a player takes the ball away from an opposing player.
Stopper:
the defender that marks the best scorer on the attacking team,
often the opposition's striker; exists only in a man-to-man
defense.
Striker:
a team's most powerful and best-scoring forward who plays
towards the center of the field; also, the name of the mascot
for the 1994 World Cup.
Substitution:
replacement of one player on the field with another player
not on the field; FIFA rules allow only 3 substitutions per
game.
Sudden death:
a type of overtime where the first goal scored by a team ends
the game and gives that team the victory; most overtime in
soccer is not sudden death.
Sweeper:
the defender that plays closest to his own goal behind the
rest of the defenders; a team's last line of defense in front
of the goalkeeper.
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Tackling:
the act of taking the ball away from a player by kicking or
stopping it with one's feet; only a minimal amount of shoulder-to-shoulder
contact, called a charge, is permitted to knock the ball carrier
off balance.
Territory:
the half of the field which a team defends.
Thigh trap:
when a player uses his thigh to slow down and control a ball
in the air.
Through pass:
a pass sent to a teammate to get him the ball behind his defender;
used to penetrate a line of defenders.
Throw-in:
a type of restart where a player throws the ball from behind
his head with two hands while standing with both feet on the
ground behind a sideline; taken by a player opposite the team
that last touched the ball before it went out of bounds across
a sideline.
Tie game:
when two teams have scored the same number of goals in a match;
if the game ends tied, it is a draw.
Tiebreaker:
a way to choose the winner of a match when teams are tied
after overtime; in FIFA tournament play, a series of penalty
kicks are taken by players from both teams, and the team that
scores on more of them is declared the winner.
Timekeeper:
the job of the referee, who keeps track of the official time
to notify teams and fans when each period is completed.
Timeout:
an official break in the action of a sport; the rules of soccer
do not allow for any timeouts; timeouts for television advertising
breaks are permitted by NCAA collegiate rules.
Trailing:
running behind another player.
Trap:
when a player uses his body to slow down and control a moving
ball, most often using his chest, thighs or feet.
Turnover:
the loss of possession of the ball.
Two-way midfielder:
the versatile midfielder most responsible for organizing play
in the midfield area; often a team's energetic leader.
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Unsportsmanlike conduct:
rude behavior.
Venue:
location where a sporting competition is held.
Volley:
any ball kicked by a player when it is off the ground.
Wall:
a line of 2 to 6 defending players pressed together shoulder-to-shoulder
to protect their goal against a close free kick; creates a
more difficult shot by reducing the amount of open goal area
the kicker has to shoot at.
Wall pass:
a pass by a ball carrier who sends the ball to a teammate,
then runs behind his own defender and quickly receives a pass
back; used to get a player past his defender without having
to dribble by him; same as the "give-and-go" in basketball.
Win-draw-loss record:
a summary of the outcomes of a team's matches; for example,
a team with a 3-1-2 record has played 6 games and won 3, tied
1 and lost 2.
Wings or wingers:
the outside forwards who play to the sides of the strikers
and whose primary task is to provide them with accurate crossing
passes so they can shoot at the goal; often the fastest players
and best dribblers on a team.
World Cup:
the international soccer competition held by FIFA every 4
years between the top professional teams in the world, pitting
nation against nation; the most watched event in the world,
attracting a television audience of over 3 billion viewers.
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Yellow card:
a playing card-sized card that a referee holds up to warn
a player for dangerous or unsportsmanlike behavior; also called
a caution; 2 yellow cards in one game earns a player an automatic
red card, signaling his removal from the game.
Zone:
a type of defense that assigns each defender to a particular
area in front of or around his team's goal in which he is
responsible for marking any attacker that enters; often used
in youth league games but rarely in professional competition.
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Roselands Soccer
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